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Ceramic tiles

I've experimented with different technics in the Substance Designer and found a method to keep the heigh of each element accordingly to the amount of tiling. Procedural material created to be a generator for input images. The preview image is generated from SVG (for optimization) so this graph is not 100% procedural. There are simple cracks and dust options, pretty fun to play with.
*Updated material
You can grab a copy here: https://gum.co/ZNCXo
Or on my ArtStation store latest versions
Hope you like it. Cheers!

Get .SBS and .SBSAR here: https://gum.co/ZNCXo

Get .SBS and .SBSAR here: https://gum.co/ZNCXo

tiling payment

tiling payment