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Forrest ground material

Here is my procedural material of forest gound created in a Substance Designer. This material took me a while, every time I wanted to do more and push further but it's time to finish. I've also learned a lot of new technics for creating foliage and normal map information in general, that's was fun. Since a lot of tile samplers were used this material becomes heavy and it is used to be only for baking. Hope you like it!