Here are some props I have created for Destroy All Humans 2 as a part of the Black Forest Games team. My responsibilities were creating low poly, high poly, unwrapping, baking texturing and finally implementing it into Unreal Engine 4. All renders are done using Unreal Engine 5.
Thanks to Joscha Linchman (https://www.artstation.com/joschalachmann)
and Dan Falta (https://www.artstation.com/danfalta) for their valuable feedback and leadership during the production of the game.