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Destoy All Humans 2 - 3D assets

Here are some props I have created for Destroy All Humans 2 as a part of the Black Forest Games team. My responsibilities were creating low poly, high poly, unwrapping, baking texturing and finally implementing it into Unreal Engine 4. All renders are done using Unreal Engine 5.

Thanks to Joscha Linchman (https://www.artstation.com/joschalachmann)
and Dan Falta (https://www.artstation.com/danfalta) for their valuable feedback and leadership during the production of the game.

Rocket launcher for NPCs with different skins for all maps.

Rocket launcher for NPCs with different skins for all maps.

Weapon for the main character "Meteor Gun".

Weapon for the main character "Meteor Gun".

Weapon for the main character "Dislocator".

Weapon for the main character "Dislocator".

Japan Basket created for the Takoshima map Created a shader function to randomize color vale for apples. Only for presentation.

Japan Basket created for the Takoshima map Created a shader function to randomize color vale for apples. Only for presentation.

Modular scaffoldings for various maps.

Modular scaffoldings for various maps.

Plant saucer skin.

Plant saucer skin.

Plant saucer skin.

Plant saucer skin.

Snow piles for the Tunguska map.

Snow piles for the Tunguska map.

Snow heaps for the Tunguska map.

Snow heaps for the Tunguska map.

Icicles for the Tunguska map.

Icicles for the Tunguska map.

Bust sculpture for the Albion map.

Bust sculpture for the Albion map.

Carton boxes for dressing.

Carton boxes for dressing.

Arkvoodle crates.

Arkvoodle crates.

Brain replacement for Christmas.

Brain replacement for Christmas.

Blisk activation consols for the Tunguska map.

Blisk activation consols for the Tunguska map.

Blisk vents for the Tunguska map.

Blisk vents for the Tunguska map.

Sculpted, baked, and procedurally applied colors using masks. Used scanned models as a base. Secret level.

Sculpted, baked, and procedurally applied colors using masks. Used scanned models as a base. Secret level.

Sculpted, baked, and procedurally applied colors using masks. Used scanned models as a base. Secret level.

Sculpted, baked, and procedurally applied colors using masks. Used scanned models as a base. Secret level.

Sculpted, baked, and procedurally applied colors using masks. Used scanned models as a base. Secret level.

Sculpted, baked, and procedurally applied colors using masks. Used scanned models as a base. Secret level.

Mask for Natalia.

Mask for Natalia.

Mask for Natalia.

Mask for Natalia.

Small props for Baycity.

Small props for Baycity.